The Cyberpunk Elements in William Gibson’s Neuromancer

S. Arulmurugan, Dr. Abdul Mohammed Ali Jinnah

Abstract


Neuromancer by William Gibson is often considered the quintessential cyberpunk novel. It helped define the cyberpunk genre and significantly influenced how people perceive and interact with technology, shaping the cultural understanding of the digital age. Neuromancer captures the essence of cyberpunk by weaving together themes of technology, humanity, power, and identity. Its vision of a technologically advanced yet morally ambiguous world resonates with the concerns and possibilities of our digital era, making it a timeless and influential work in literature and science fiction. The novel presents a world discernible by the convergence of computer technology, virtual reality, and artificial intelligence while exploring themes of corporate control, human identity, and the blurred boundaries between the real and the virtual. This paper explores the cyberpunk elements in Neuromancer.

“Anything that can be done to a rat can be done to a human being. And we can do most anything to rats. This is a hard thing to think about, but it’s the truth. It won’t go away because we cover our eyes. THAT is cyberpunk.” — Bruce Sterling


Keywords


Neuromancer, dystopia, cyberpunk, cyberspace, virtual reality, corporate dominance.

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References


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